Honda Civic 5d 'Game version'

Honda Civic is a one of my biggest projects. I always wanted to create a car in some post apocaliptical world. But the main interest was to see how modern car can lool like after many years on road. And my choice was civic 5d as this one is my favorite car design and also I have free access to real civic car, 'cause my girl-friend drives it. To make it more interesting I wanted to place car in some environment and for this I chose salt desert in California.

Before the beginning of works I tried to define specification and research many games like Test Drive Unlimited, FarCry2, Gran Turismo 5 Prologue. Main conclusion i made was not to use high poly modeling at all, except some extreme moments. Polygon budget was defined in 60000 tris including car and all objects inside.

Final polygon budget:
Car - 36900 tris
All objects in car - 19800 tris



Big attention was devoted to the interior. I planned that virtual player will spend much time on driving so I decided to model almost all elements. Also there was an idea to fill whole car by some objects to give it more life.



Full 360° textured interior
Quicktime panorama 2Mb

Full 360° wire interior
Quicktime panorama 2Mb

Highpoly geometry for normal was modelled just for Seats, Tires, Steel wheel, some button on torpedo, inside of door, 'Honda' Logo in headlight, jerrycan and radio`s cord.

Car was textured by 11 original textures. The biggest is Torpedo texture 2048x2048 'cause I wanted to save all details. Other parts were textured in 1024x1024 and smaller for lights, glass, wheels etc. Some of them you can see in additional images.

There were created about 35 diffrent props with original textures. Each prop may be used as single oject without car.